“Detective” is a real-time 3D character created with a focus on storytelling and atmosphere. The model captures the essence of classic noir, emphasizing personality through strong facial features, expressive details, and carefully crafted attire.
The workflow included sculpting, retopology, and texturing, ensuring an optimized asset ready for use in both cinematic scenes and gameplay. Special attention was given to edge flow and mesh density to support rigging and animation.
The character’s design blends realism with a subtle stylization, reinforced by detailed clothing such as the trench coat, tie, and fedora. Materials and textures highlight wear and fabric quality, while dramatic lighting enhances the gritty, cinematic tone. The result is a character with strong narrative presence, suited for projects that demand mood and immersion.
The character model was developed at @voxelschool also thank Irene M. Torres for guiding us during the master's degree.
concept art by Javier Charro:
Final render
Final render