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Brogg

“Brogg” is a semi-stylized real-time character designed to convey strength and personality. The model combines exaggerated shapes with carefully crafted clothing and accessories, reinforcing its fantasy-inspired identity.

The workflow included sculpting, retopology, and texturing, with close attention to mesh density and edge flow to keep the asset optimized. The goal was to strike a balance between expressive visual impact and performance, making it suitable for both game engines and real-time presentation.

Material choices, color contrasts, and finishing details were developed to bring the character to life and give it a unique presence within a fantasy setting.

The character model was developed at @voxelschool also thank Marta Álvaro for guiding us during the master's degree.
concept art by Taran Fiddler:

https://www.artstation.com/artwork/Oo0dX8

Video 360

Final render

Final render

Final render

Final render

Final render

Final render

Texture Maps

Texture Maps

Wireframe

Wireframe

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render

High-poly render