This project was carried out during my internship at Globant Artworks, in collaboration with a colleague. Over the course of two months, we worked as a team to develop this realistic character from a 3D scan. The workflow included scan cleanup, high-poly detailing, retopology, UV layout, and texturing.
My contribution focused on the entire upper body, from the waist up — including the scan cleanup, sculpting, retopology, UVs, and texturing. The original scan contained a significant amount of noise, so I focused on refining the forms and enhancing the finer details in ZBrush.
The final result is a game-ready character, optimized for use in real-time engines and production environments.
Render Video