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Casey Schneider

This project was carried out during my internship at Globant Artworks, in collaboration with a colleague. Over the course of two months, we worked as a team to develop this realistic character from a 3D scan. The workflow included scan cleanup, high-poly detailing, retopology, UV layout, and texturing.

My contribution focused on the entire upper body, from the waist up — including the scan cleanup, sculpting, retopology, UVs, and texturing. The original scan contained a significant amount of noise, so I focused on refining the forms and enhancing the finer details in ZBrush.

The final result is a game-ready character, optimized for use in real-time engines and production environments.

Render Video

Final Render posed

Final Render posed

Final Render posed

Final Render posed

Final Render

Final Render

Final Render

Final Render

Final Render

Final Render

Final Render

Final Render

Final Render bulletproof vest

Final Render bulletproof vest

Final Render hat

Final Render hat

Final Render gloves

Final Render gloves

Wireframe

Wireframe

Texture map bulletproof vest

Texture map bulletproof vest

Texture map gloves

Texture map gloves

Texture map hat

Texture map hat

Texture map shirt

Texture map shirt

Final Compo + Wireframe + Normal + Rough + Albedo

Final Compo + Wireframe + Normal + Rough + Albedo

Zbrush Sculpt render

Zbrush Sculpt render

Zbrush Sculpt render

Zbrush Sculpt render