Website powered by

Rescue of Minds – Concept Art

As part of the development of the videogame Rescue of Minds at RemanGames S.L., I worked as the concept artist in charge of designing the visual identity of several core elements of the project.

My responsibilities included:

Enemy Concept Design: I created a full exploration process, from early sketches and shape variations to the finalized look of one of the main alien enemies. This involved experimenting with silhouettes, anatomy, and features until reaching the final design approved for production.

Weapon Concept Art: I developed a complete design pipeline for a sci-fi weapon, including first ideas, line art, color tests, and a turnaround sheet prepared for 3D modeling.

Game Cover Artwork: I was also responsible for designing and illustrating the official cover art of Rescue of Minds, establishing the overall tone and atmosphere of the game.

These pieces showcase my workflow from rough sketches to polished concepts, balancing creativity with functionality to deliver assets that could be integrated into the game’s visual universe.

Alien concept Idea 1

Alien concept Idea 1

Alien concept Idea 2

Alien concept Idea 2

Alien concept Idea 3

Alien concept Idea 3

Final alien concept Idea

Final alien concept Idea

Alien gun concept Idea

Alien gun concept Idea

Final Portrait

Final Portrait